Alan Wake review
When we speak of Arles in the video game space
, two categories come close to our memories: one that generates a disappointing meet as many years of waiting, and those who do not come out eventually. Duke Nukem Forever, I hear your name. Alan Wake is part of a third class, where elected officials are all too rare: one where the game is just good to meet our expectations in any case. For Alan Wake is good, very good to ailleurset even if his basic background on the darkness, it will bring light to those who follow him for five years now.
Presented by Remedy as a psychological thriller, Alan Wake had to possess a minimum scenario catchy. No need to worry by cons about the spoilers on this because we will simply say nothing about this, not even a line of introduction. In terms of quality, however, we can say that the writers would be pretty well, "mostly" yes "because instead of giving us something profound but simple to understand, we are entitled to either the 'unnecessarily complicated, or revelations that come too quickly. Divided into six episodes each time with a purpose, a generic and abstract, the title also plays the card of U.S. chliffanger sauce. Finally very far from what we could offer shows like Prison Break (Season 1) or Lost, these twists in the end of chapters, will never be a bombshell and you will only usually listen to nice music the credits before moving to the next episode, without asking any questions in the middle of it all.
In fact, where developers excellent, is without doubt in the narrative itself. Literally caught in an atmosphere rarely seen in a video game, the player discovers each string of the script and trying to piece together the puzzle between the various kinematic superbly staged, the voiceover says that Alan Wake a little while what happens, the flashbacks to the past life of the man or the pages of your manuscript, hidden everywhere. Also shown are quoted in which further increase immersion, namely signs or monuments that will tell us more about the community of Bright Falls, small stations broadcasting the programs of local radio, or a mini-series (Zone X ) clearly typed fourth dimension that you can put down on some televisions. Let's add one last hundred thermo of coffee can be picked up during the adventure, not offering anything other than the prestige, not even a hidden boss how George Clooney (but still a success for hunters G) .
Returning to the atmosphere, aided by graphics we do sometimes get the jaw. So yes, a few textures seem a bit antiquated and the look of certain characters will miss some of life during the cinematics, especially compared to the competition, but god it's beautiful. Rarely a game, yet linear, will want to stay on site to watch the sunset through the leaves of trees. By his lights and movements (branches, leaves, grass ...), the forest gives the impression of being dead than alive, offering the luxury of being a full player as one could spend time with admire, even if it is supposed to inspire fear. Speaking of fear, Remedy sought to break the codes of the game "scary" by creating two elements we have not really used to seeing in games like: the day, and NPCs. Of course, we usually find only one run in the woods at night, but again, we will provide the narrative passages in daylight when we discuss with some local dignitaries. Moreover, it is also high in relation to Alan, different people will prove rather endearing, as our publisher. By cons, well, we will escape some shots like that, when it does not seem simply taken the first Silent Hill. A guarantee of quality of course, but still seen.
If change in this world therefore, gives a lot of fun with still a desire to see the outcome, we must speak a bit of gameplay that will be controversial enough. Without any intellectual muscle, Alan proves to be an easy prey against the "possessed" you'll meet. He can not sprint for more than six seconds and is unable to wear a single shot to the body to body, not even a slap ... Fortunately, he knew how to handle firearms, an opportunity to quickly discover that eliminating enemies will take a bit more finesse but support only the trigger. Caught in the darkness, each side will be illuminated for a certain number of seconds (with your flashlight), then uncheck it to some balls. Mine nothing except in cases where you will deal with cursed items (barrels, cars, car ...), we have summarized all the combat system as it waited for five years.
Shocking or not, everything is a little less repetitive than expected. Duty to manage its real-time cell, its bullets and the enemy's position is always taking, especially when the slightest mistake can lead to death outright. We found some new ideas sometimes, like driving a car, find a light source or can make enemies on cables but overall, it is true that we would have liked a little more. Level weapons, it suffices to four weapons (pistol, shotgun, rifle and pistol rocket launchers), two stream objects (flare and flash grenades) and ... that's about all. As the bestiary, again, it does not change much until the end of the game, not even a boss worthy of the name. It is a shame as to complete the caste "possessed," there was something to do with the flora and especially fauna. In the latter case, it will simply crows have all the arguments for the sparrows to freak Hitchcock.
Yet, despite these small flaws, Alan Wake is able to tape the player, the latter always flattered by offering nods to the shovel, moments of stress possible (but starts, damn heater!) And cult passages just as with the third episode. The title can be in the middle of the next games in the genre life (twelve hours if you dig a little) and provide some replay value by offering some unpublished pages to harvest only in the manner of difficulty the hardest unlockable once the game ended. Malin like ...
Linear gameplay that is renewed recently chliffangers end of episode to be far from our expectations ... Yes, Alan Wake could be part of this category of game that has waited for years to finally not much much. But fortunately the guys at Remedy have avoided this unfortunate conclusion by offering a catchy title, thanks to a superbly mastered storytelling, gorgeous graphics and unforgettable moments that have to be experienced rather than described. For people then, which may not be immune to a little disappointment, but who will take his foot if he knows what to expect.
Alan Wake review
By: masoud
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