subject: City sites in Darkfall Online [print this page] Darkfall sets a goal to support large-scale territorial conflict between player clans. Because of this, building empire through conquering pre-made cities is expected to be a major part of the game. a finite number of pre-made cities have been stated by the game developers, which is done with the purpose of promoting such conflict. Pre-made city and hamlet sites with huge potential power are marked with structures which are known are clanstones. These pre-made city sites are spreading over the entire world, and they are changing according to location, surrounding terrain, access to nearby resources nodes, and consequently, the capability of being defended by the owning clan. Player clans have some power, such as full diplomatic control other player clans, and capable of declaring war on other clans unilaterally. When clans are at war with each other, players of both clans can kill each other with no risk. It is free to attack player-owned cities, and they can be siege for four hours. In the first hours, the defenders may launch an attack on the enemys shard holder or city. In the second hours the defenders city can be captured by the attackers who make the attempt. As a result, darkfall has a variety of different siege weapons such as cannons and siege hammers, all of which are player-crafted. The rate of destruction of a captured city of one building per day is placed on some limitation. But the building with any number can be disabled at any time by bring their structure integrity to zero.
City sites in Darkfall Online
By: hally
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