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subject: My End of Nations Review [print this page]


If you're a serious gamer like me, chances are you're always on the look-out for the best and latest online games available out there. Yesterday, I was surfing the web, looking for games I can possibly purchase (or not) when I stumbled upon End of Nations, a massively multiplayer online real-time strategy game (MMORTS) from Trion Worlds, possibly one of the best game studios out there.

The game allows players to create a commander, who will lead a mostly ground army in various battles stretchin across the globe. The complex playing field is modeled after the real word, and "metagames" encourage large-scale mayhems between opposing teams for world domination, one sector at a time. Players may battle it out in Asia, or let their tanks roll across North America toward the opposing army's bases in Cuba.

Though End of Nations still opens more rooms for improvements, Trion Worlds, however, has already made known its intention to turn this new game into a continuous series where one of the player-factions must seize a specific number of territories first, before it can finally hoist the victory flag. While this move could generate more gamers in the process, Trion Worlds still has a long way to go before its completion. There are still several aspects that need a careful perusal especially now that each sector of the game will have its own distinctive map tied to a specific location.

This strategy will allow gamers to become intimately familiar with their sector, and come up with specific strategies for defending them using natural chokepoints and resources. In addition, the developer will be scaling the maps according to the number of players. Thus, four players won't waste too much time in recon of a gigantic map meant for 16, nor will larger parties be crammed into a map intended for three.

And just like in any other game, where there is a winner, there is a loser. Winning factions, aside from their claimed territories, are entitled for some strengthening buffs, while the losing factions are appeased through "consolation" factors. In the end, after wars are fought, lands are seized, and winners are declared, the world map will reset and everything will be back to square one.

End of Nations' multiplayer matches is expected to look like the conquest mode of games like the Battlefield series, in which they will feature several key points that can be captured by a player's side by sending their army into the vicinity of each hotspot and staying put until a meter ticks down and the point flips over to your team's control. All sector maps contain victory points that earn faction points when captured, although several maps will also have separate points of interest that will provide extra bonuses in battle, such as airfields that give players air strike ability.

My End of Nations Review

By: gamehouse




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